I haven't posted it yet, but me and Omer Golan are almost finished USE ME Twilight of the Empires and also new USE ME supplement Modern Warfare Advanced, that adds LOTS of new optional rules. I decided to make my first AAR, where I test some of new rules. Sorry for terrible lighting and plain white terrain and unpainted infantry, I made this playtest on my table, where I paint miniatures. Lets imagine that white paper its a snow and lamp is a grey hill.
Some of the new rules that were used in this playtest are: Catch Fire, Up-Armored Light Vehicle, AP and HE rounds, Protected Transport, Hard Cover, Advanced Squad and Advanced Melee rules, Firing at rear of a vehicle rules, Artillery class, High/Low Penetration weapon. Also Modern Warfare Advanced add lots of new weapons. Now each vehicle class have 3 direct and 2 indirect weapons.
Force Lists////////////////////////////////////////////////////////////////////////////////////////////////////////////
The winter of 1989. North Korea mission is to defend the road from Soviets (What?!). Infantry of both factions have bullet proof west that adds +1 to defense from infantry weapons. Unfortunately I haven't painted North Korean vehicles yet, so I gave them three T-34-85. Also Soviets have vintage 45mm anti-tank gun from World War 2. Very weird and non historical forces, but I wanted to playtest how modern vs obsolete weapons will perform on the battlefield.
Soviet Union Force (All ELAN 4)///
Infantry Squad: 3 AK74 , 2 RPK-74, 1 RPG
Motorized Infantry Squad: : 4 AK74 , 1 RPK-74, 1 RPG inside BTR
BTR-80 (Up-Armored Light Vehicle with Low Penetration rule)
T-80 (Armored Heavy Vehicle with ATGM special rule)
45mm Anti-Tank Gun with 3 crew.
North Korea Force (Tanks and infantry are Elan 4)///
Platoon Leader (Elan 6) with Inspirational special rule (+1 to Elan to all characters within 6") with pistol
Squad Leader (Elan 5) with AK-47 (Infantry Rifle) - he is a separate character.
Group 1: 2 AK-74, 2 RPK-74, 1 RPG
Group 2: 3 AK-74, 1 RPK, 1 RPG
3 T-34-85 (Up-Armored Light Vehicle with Low Penetration rule)
Sorry for non historical organisation of Korean infantry. Real North Korean Squad is 12 men (3 RPK, 2 RPG, 7 AK) and I havent based 1 riflemen, so I just divided 11 men into 2 5-men groups and count squad leader as separate character.
Turn 1/////////////////////////////////////
North Korean Commander boosts Elan of his troopers, Koreans activates first, but because Soviets are behind the hill all infantry decides to Hunker Down. (Two T-34 are painted in my old style. They will be repainted in same colours as a command T-34 (with stowage)).
Soviet vintage Anti-Tank gun use 2 of its action to move into position.
T-80 spends first action to move behind Anti-Tank gun. Its main gun have Optimum range of 30", and command T-34 and North Korean group (behind the gun emplacement) are within 15 iches, that mean they are in Close Range for T-80 main gun. T-80 shoots at Korean infantry. He needs to roll 4+ on D6 to hit target. Because enemy within Close Range he need to roll 3+ but infantry in cover and also Hunker Down, that mean T-80 can hit them only on roll of 6+. Because T-80 is shooting against infantry he uses 2" Blast Radius of his weapon (HE round), so he can hit the whole Korean infantry group. But because of bad dice rolls, misses.
Soviet infantry squad moves uphill and shoots at Koreans behind light cover (fence) with Rifles, RPG and 2 RPK (you can see my crappy 12" long and 2" wide Medium Machine Gun template). Despite the fact that Koreans in Cover and Hunker Down, Soviets were manage to kill 1 Korean soldier.
In Modern Warfare Advanced player who owns targeted squad allocates hits. So Korean commander decides to sacrifice rifleman.
BTR-80 Moves around the hill (Figure on top represents that vehicle carry passengers).
And shoots Korean infantry with Machine Gun. Three of its passengers shoots from gun-ports (only 3 gun-ports have line of sight to enemy). But Cover and Hunker Down saves Korean infantry.
Turn 2/////////////////////////////////////
Again, because of Commander boost to Elan, North Koreans activates first. Commander and Squad leader goes Hunker Down.Three T-34 have opened fire at BTR-80, and despite horrible dice rolls, one shot WINGED the BTR-80. Because its a Protected Transport, passengers don't share Winged result of their vehicle. Infantry group behind artillery emplacement fires at 45mm gun (Long Range shot), but misses.
Korean infantry behind the fence opens fire at Soviets on hill, they made some hits but was not manage to kill anyone, only WINGED one rifleman. Soviets should thank their bullet proof vests and horrible Korean dice rolls.
Soviet Motor Rifle Squad dismounts and shoots at Koreans (some hits but no wounds), Infantry squad moves down from hill and shoots at Koreans. Several hits combined into KILLED result for one unlucky rifleman. BTR-80 shoots T-34 with its 14mm auto-cannon, but could not penetrate armor.
Soviet Anti Tank gun hit Command T-34, but can't penetrate armor (whats wrong with my die rolls?). T-80 shoots HE round (with explosive radius) at entrenched Koreans and kills 2 of them!
Turn 3/////////////////////////////////////
Squad Leader and Commander - Hunker Down.
All T-34 shoots Machine Guns at Motor Rifle Squad and AP rounds at BTR-80 (AP round - if you shoot Super Heavy, Heavy, Armored Light Vehicles DO NOT use Blast radius. If shoot infantry and Unarmored Light vehicle use Blast radius - HE Rounds). Bad dice rolls again, but the volley KILLED one Motor Rifleman and STRUCK BTR-80.
And Korean infantry KILLS two Soviets
Second Korean group and Squad Leader hides behind tanks.
Badly damaged BTR-80 shoots at T-34 but with no results. Motor Rifle Squad outflanks Koreans, so Koreans looses Cover bonus.
Motor Rifle Squad kills whole Korean infantry group.
Infantry Squad advances and firing at T-34 but with no result. Anti Tank gun and T-80 shoots at T-34 but misses.
Turn 4/////////////////////////////////////
One of T-34 Reversing and firing at Motor Rifle Squad and WINGED one soldier. Anti Tank gun and BTR-80 misses. Tho other T-34 shoots at T-80, but could not penetrate an armor with their guns (Low Penetration special rule). Remaining Korean infantry shoots at Soviets and STRUCKING one soldier (who was WINGED from last attack).
Motor Rifle Squad charges T-34. Strucked soldier could not keep the pace and leaves squad leader command radius. Now he counted as separate character. Infantry with firearms have +1 against vehicles in melee (because they attack rear of vehicle and most vulnerable parts), but this time they could not wound a tank (bad dices!. Normally they are more deadly in melee.). T-34 shoots back with Machine Gun and STRUCK one rifleman (Vehicle can fight back up to 3 characters with Machine Gun).
Soviet Infantry moves closer, firing at T-34 but could not penetrate armor, and RPG misses.
T-80 destroys command T-34. ATGM and Heavy Gun are deadly mix.
Turn 5/////////////////////////////////////
Korean infantry KILLS one Motor Rifleman (they were in Melee with T-34 last turn) and T-34 rams another to the death. Middle T-34 shoots at T-80 but again - no penetration. Soviet infantry near the road shoots at T-34 with 2 AK-74, RPK and PRG and WINGED it. And T-80 destroys it. BTR-80 WINGED Korean Squad Leader.
Turn 6/////////////////////////////////////
Korean infantry KILLS remaining Motor Riflemen, T-34 try to escape T-80 deadly gun.
T-80 and Anti-Tank gun move closer.
Turn 7/////////////////////////////////////
Soviet Infantry Squad outflank Koreans and KILLS Squad leader.
Koreans fight back and KILLS two Soviets. The last T-34 outflanks BTR-80.
Turn 8/////////////////////////////////////
Koreans are KILLED.
Anti-Tank gun moves and T-80 outflanks and destroys T-34.
SOVIET VICTORY!
Thought////////////////////////////////////////
New rules works surprisingly well, despite my horrible dice rolls. Up-Armored Light Vehicles are now stronger against infantry, but still vulnerable against modern tanks. Low Penetration rule works well to represent obsolete guns and ATGM is very good against armor. Test rule about AP and HE shots works great without adding complexity to game.